In Chapter 7 Cognition and Instruction it talks about using simulations and games as a way to get children engaged (motivated) in learning while still allowing them to have fun in their classes. Simulations and Computer games are usually problem based therefore are extremely helpful in the development of long term learning. Simulations can involve the use of social skills and deal with conditions that can change helping the student with critical thinking skills. Although most video and computer games aren’t associated with educational value there are some that have something of value to teach, guide and grow the interest of kids both inside and outside of the classroom. Our EMS Program uses computer simulation to teach on a daily bases. It allows for our students to practice and develop their skills with help from a computer guided manikin before going out and performing them on real live patients. Does anyone else use simulations and/or games in the classroom? Does anyone feel that they should not be used in a classroom setting?